SandboxGame is a small Godot sandbox played from above on a patchwork ground of pixel tiles. You walk with the keyboard, step up to stone piles, wood piles, and berry trees, and hold a short gather action to pull resources into your bag. Stone and wood piles run out after a few pulls; berry trees hand over fruit once, go bare, then grow berries again after a short real-time wait so the same plant stays useful without cluttering the map.

Your inventory is a tight grid: one stackable item type per cell, drag icons between slots to move or merge, and watch the crafting tab when you want torches, planks, rope, or a stone axe. Recipes cost materials up front and run in a visible queue, so you can close the panel and keep playing while the timer ticks. A character column on the bag page is a placeholder for future equipment and visuals.

This build is meant as a living prototype: readable English UI, minimal on-screen hints, and room to grow systems rather than a finished campaign. If you like tinkering with gathering loops, light crafting, and cozy pixel scale, try the web or desktop export when it is published and tell the author what should grow next.

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