Scavenger Lead
Loot the map. Pack your grid. Let the lead fly.
Scavenger Lead is a compact top-down scavenger shooter: pry open containers for supplies, manage sized items on an equipment and stash grid, then return to the field with a main-hand rifle—full-auto, reactive muzzle feedback, and a reload rhythm when the magazine finally empties.
Features
- Interactable containers — First-time search uses a short “container sweep” and per-item reveal; layouts persist when you close the UI.
- Grid inventory — Drag between backpack, equipment slots, and the container panel; items have footprints (1×1, 2×2, etc.).
- Shooting range — Paper targets take damage; ammo HUD, full-auto cadence, optional auto-reload when you release the fire button on an empty mag.
- Pixel presentation — Nearest-neighbor props and a readable playfield.
Controls
Input | Action |
|---|---|
WASD / arrows | Move |
Mouse | Aim (weapon follows cursor when armed) |
Hold LMB | Fire (full-auto while held) |
R | Reload |
E | Use nearby object / open container (when prompt shows) |
B | Backpack (equipment + stash) |
Esc | Close backpack |
Thank you for playing.
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | willzgames |
| Genre | Role Playing, Fighting, Shooter |
| Made with | Godot |
| Tags | Escape Game, Loot, Roguelike, Weapons |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Graphics |



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